Super Mario Galaxy
After reading all the praise for the new Mario game for the Wii, Super Mario Galaxy, I finally decided last week that it was time to play this game that is being touted as the best Mario game in years.

After playing Super Mario Galaxy for a little less than a week, I’m beginning to see what all the fuss is all about. I knew at the opening scene that I would like this game. It’s almost as if “you had me at Mario” moment. My only trepidation with the game for the Wii was that I would have to use the nunchuk and the Wiimote in the game, something I feared would be too much coordination for me. I was pleasantly surprised at how easy I mastered moving Mario with the nunchuk while also using the Wiimote to make him jump and to capture star bits. Star bits are important since you can feed stars or fight enemies using them. You can also earn 1ups when you collect 100 star bits.
This will not surprise Mario fans to know that at the root of the premise of the game is to save Princess Peach. Bowser has stolen something that allows him to travel through time and space. So, it’s up to Mario to set everything straight, as always.
The worlds of Super Mario Galaxy are quite different from the standard Mario game. There’s still enough of the game like Mario’s patented moves or the retro music mix to remind players that this is indeed a game starring the Italian plumber.

The only downside I have found so far to the game is the camera angle is somewhat clunky at times. You can use the Wiimote to move the camera around but can take a little getting use to.

Overall, Super Mario Galaxy is a great addition to the Wii line of games. It’s fun and provides a lot of entertainment.

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